GPT-6 Astra helped me build a playable jelly game in Unreal Engine. I also let it work on a separate 3D RPG without my playtesting—and those two projects changed how I think about getting useful results from AI. I show what the MattVidPro community is creating, walk through my jelly game’s physics and garden, and explore the autonomous RPG’s impressive details and rough edges. Then I share my experience using Astra in Codex, these are playable demos and personal observations. Huge thanks to Woosh, Guru, Godly and Brutus for the community creations featured here!
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GPT-6 Astra — official model details:
OpenAI documentation — Codex and getting started:
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0:00 GPT-6 Astra: my first impressions
0:55 What the community is building
6:06 My playable jelly game
8:11 Solving camera, physics and world-design problems
10:59 Why specific direction matters
12:20 The RPG I left Astra to build
16:42 Where autonomous development fell short
18:21 Using Astra in Codex
20:52 Usage costs and computer use
22:06 Astra, Sol or Luna? My verdict
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