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Devcom opens with indie game awards and survey results from 300 speakers

August 19, 2024
in AI & Technology
Reading Time: 5 mins read
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Devcom opens with indie game awards and survey results from 300 speakers
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GamesBeat Next is connecting the next generation of video game leaders. And you can join us, coming up October 28th and 29th in San Francisco! Take advantage of our buy one, get one free pass offer. Sale ends this Friday, August 16th. Join us by registering here. 

The Devcom 2024 developer conference started Sunday with the Indie Awards and a VIP dinner in Cologne, Germany for 300 speakers.

The event extends from Sunday through Tuesday this week ahead of the Gamescom event, which will draw a few hundred thousand consumers to the German city on the Rhine River. Many of the year’s big titles will be unveiled at the 1,400 exhibits, which are up 15% from a year ago. The larger Gamescom event starts on Tuesday night with Geoff Keighley’s Opening Night Live event.

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In the meantime, the Devcom event for game developers will draw a few thousand game makers this week to the new Confex venue within the larger Koelnmess expo complex.

The Devcom event was held a the historic Wolkenburg, setting the stage for an inspiring event. A key highlight of the evening was the devcom Indie Awards, which honored four standout indie games showcased at the conference.


Join us for GamesBeat Next!

GamesBeat Next is connecting the next generation of video game leaders. And you can join us, coming up October 28th and 29th in San Francisco! Take advantage of our buy one, get one free pass offer. Sale ends this Friday, August 16th. Join us by registering here.


The devcom Indie Awards celebrate the creativity and innovation that thrives within the indie
game community. From a pool of more than 270 submissions, 35 outstanding projects were selected, with 20 showcased onsite and 15 at the virtual expo.

The awards were presented in four categories:

Mobile Marvels (Powered by G5 Entertainment)

Dungeons of Dreadlock won the mobile gaming award from Devcom.
  • Winner: Dungeons of Dreadrock, The Dead King’s Secret – Christoph Minnameier, Germany
  • Potion Punch Rivals – Monstronauts Inc., Philippines
  • The Horticulturists – Idun Studio, Denmark

Creative Overkill (Powered by Accelbyte)

  • Winner: SWAP/MEAT – One More Game, U.S.
  • Pieced Together – Glowfrog Games, UK
  • The Midnight Crimes – DeadlyCrow Games, Chile

Graphics Galore

Bahamut and the Waqwaq Tree
  • Winner: Bahamut and the Waqwaq Tree – Starvania, Saudi Arabia
  • Replaceable – THE PACK, Belgium
  • Nightmare Circus – Fair Play Studios, Thailand

Blockbuster (Powered by astragon Entertainment)

Zombie Rollerz
  • Winner: Zombie Rollerz: The Last Ship – Zing Games Inc., U.S.
  • Holiday Party – Namson Digital, Thailand
  • Cozy Dungeons – Them Handsome Fellas, Chile

Drawing on the insights of 100 distinguished speakers, Devcom conducted a survey to address pressing topics such as the role of AI in game development, preferred business models for games, industry layoffs and more.

Best Use Cases for AI in Game Development: A significant number of speakers prefer minimal AI usage (31%). However, there is considerable interest in leveraging AI for code and production (21%) as well as for marketing and communication (18%). A notable insight from the survey is the prediction that AI could replace human translations/localizations within the next 12 to 24 months.

Preferred Business Models for Games: Physical premium games emerged as the overwhelmingly favored business model, with 65% of respondents supporting it. In contrast, free-to-play with ads was the least popular option, selected by only one respondent.

Top Challenges Facing the Game Development Industry: Market saturation (55%) and increasing development costs (46%) were identified as the two biggest challenges currently impacting the industry.

One participant highlighted the issue of “chasing the myth of infinite growth,” which can interfere with a studio’s ability to produce quality games consistently with experienced talent.

Financial Viability of triple-A Games: An overwhelming 89% of participants believe that triple-A games can be financially successful purely through a Buy-to-Play model. Furthermore, 81% consider cross-platform play essential for the future of multiplayer games.

Relevance of First Party Platforms: Despite the rise of subscription models, 62% of respondents do not foresee first party platforms becoming less relevant.

Industry Layoffs: When asked about the future of industry layoffs, 57% of speakers anticipate that layoffs will continue at the same pace or accelerate over the next 12 months. Meanwhile, 43% believe layoffs will decrease, or that more people will be employed again.

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