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U.S. consumer tech will grow 2.8% in 2024 to $512B | CTA

January 4, 2024
in AI & Technology
Reading Time: 5 mins read
A A
U.S. consumer tech will grow 2.8% in 2024 to 2B | CTA
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The U.S. consumer technology retail revenues will grow 2.8% in 2024 to $512 billion, according to the forecast from the Consumer Technology Association.

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The revenues will be up $14 billion from 2023, and it signals an uptick in consumer spending on tech products and services, according to the CTA, the trade group which will put on the CES 2024 trade show in Las Vegas next week. In the previous two years, the numbers dropped from past years.

Consumers will find lower prices on many tech products in 2024, underscoring the deflationary nature of technology, the CTA said.

“Despite inflation in most sectors of the U.S. economy, it’s noteworthy that consumer tech products like TVs, smartphones, and gaming hardware are being bought at lower prices by consumers,” said Richard Kowalski, senior director of business intelligence at CTA, in a statement. “Technology by nature is deflationary as innovation leads industries to find newer, more efficient ways to compete. Looking ahead to 2024, I expect developments in artificial intelligence will accelerate growth for consumer technology companies as they become more efficient and find more ways to meet consumer needs.”

The CTA also spelled out trends to watch next year. The 2023 numbers evidently came in better than expected, as the previous forecast was for a drop to $485 billion. The actual year came in at $498 billion in 2023. The revenues for 2024 are expected to be below the previous peak of $528 billion in 2021.

Trends to watch in 2024

CTA forecast for 2024.

Gaming hardware boom: Product refreshes in tablets, augmented and virtual reality headsets and gaming (Major brand console refresh in 2024/2025) will boost gaming revenues in 2024. Gaming will also be amplified by 12% growth in subscription services (growing to $3.5 billion in 2024). Generative artificial intelligence is expected to improve the gaming experience while also helping developers bring games to market faster.

The year of the megabundle: Content providers will increase their promotion of “service bundles” to draw more consumer interest. Megabundles have the potential to offer consumers discounted rates on their favorite services while also simplifying their payment process.

Streaming up: Consumers will spend $14 billion (up 6% over 2023) on audio streaming services and $48 billion (up 4%) on video streaming in 2024.

Recap of sales in 2023 for U.S. consumer tech.

Devices and services go hand-in-hand: Services will be an essential part of product purchase, as seen through growth in the services segment. CTA estimates that 25% of all consumer spending on tech was for various software and subscription services in 2019. In just five years to 2024, CTA projects the same services to be just under one-third of all consumer spending.

Believe the AI hype: Over 230 million smartphones and PCs shipping to the U.S. this year will be able to tap the powers of generative AI through mobile apps, browsers and on-device software. AI algorithms are also being deployed in vehicle safety systems, fitness tracking apps on smartwatches and picture quality improvements on televisions.

Gaming hardware will grow in 2024.

“I am excited by the breadth of innovation I’m seeing from companies large and small going
into CES 2024,” said Gary Shapiro, president and CEO of the CTA, in a statement. “By embracing pro-innovation regulatory policies, encouraging investment, reforming immigration to embrace global talent,
and enhancing trade partnerships that strengthen innovation, we can drive innovation benefiting all people.”

Methodology 

Twice each year since 1967, CTA updates its forecast of more than 125 consumer technology
products and services. This forecast serves as the benchmark for the consumer technology
industry, charting the size and growth of underlying categories and the industry.

GamesBeat’s creed when covering the game industry is “where passion meets business.” What does this mean? We want to tell you how the news matters to you — not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. Discover our Briefings.

Credit: Source link

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