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20+ Things You May Have Missed In The GTA 6 Extended Look

August 28, 2026
in AI & Technology
Reading Time: 9 mins read
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20+ Things You May Have Missed In The GTA 6 Extended Look
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Prepare for six stars, two playable characters and one hell of a ride.

Rockstar Games/Take Two

Arguably the most anticipated video game of all time is almost upon us. Netflix bagged an exclusive 26-minute extended look of GTA VI for all of six hours, before the bumper trailer hit YouTube and other platforms ahead of the game’s release on November 19. Now that we’ve been given our deepest glimpse yet into Vice City and the surrounding bayous and forests of Leonida, what new information can we glean from a potential open-world opus that is poised to smash every sales record?

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It turns out… a lot. Seeing as Grand Theft Auto VI could take you more than 80 hours to finish, it’s no surprise Rockstar North has cooked up a bunch of new in-game mechanics. Key improvements to gunplay, more in-depth carjacking, a whole new respect-style system and a plethora of refreshed minigames are just the tip of the homicidal iceberg. Let’s get into all the details from the GTA VI extended look you may have missed.

Can you swap between characters in GTA VI?

Lucia and Jason in Grand Theft Auto 6 Rockstar Games/Take Two

You sure can. Much like large parts of GTA V, you can readily swap between Rockstar’s take on Bonnie and Clyde in the sequel. There’s a good example of this at the 18:41 mark in the extended look, when the action switches from Jason to Lucia, as both leads try to manage the chaos of a high-octane chase sequence from their red convertible.

It also looks like certain missions will only allow you to play as one character, making you choose between the two crooks or forcing the decision upon you in a cutscene. There’s a brief moment at 10:50 in the extended-look trailer when Lucia and Jason are offered a job by their criminal chum Brian Heder , while having drinks in a glitzy rooftop bar called the Effluvia in downtown Vice City. The couple briefly discuss who is going to accept the mission before Lucia stands up, leaving Jason with the gig and his Pißwasser (that’s GTA’s trademark lager, in case you’d forgotten).

Expanding on previous GTA systems

6 star Wanted level in Grand Theft Auto 6 Rockstar Games/Take Two

A real “blink and you’ll miss it” moment occurs 14 minutes into the extended look. As Jason does his best to keep cop cars and a whirlybird at bay with an automatic rifle while hanging out the back of a getaway vehicle, you can briefly spot the return of six Wanted Stars. This is significant, as GTA V capped its Wanted system at five stars. That makes the Los Santos masterpiece stand out in the GTA pantheon, with every other 3D iteration adding an additional sixth star (signaling the SWAT-like NOOSE forces, in the case of GTA IV).

This beefed-up Wanted level is joined by a new Criminal Profile system. Detailed in IGN‘s preview, it apparently acts a bit like Red Dead Redemption 2‘s Honor system, though it promises to be more nuanced. The site claims that GTA VI doesn’t view all crimes as equal; firing back at an angry NPC who is acting as the aggressor won’t be judged as harshly as going on an unhinged killing spree.

The game will also give you the chance to walk away from potentially violent encounters by deescalating situations through onscreen dialogue options that let you either taunt or talk nice (another throwback to RDR2). Rockstar North co-studio head Rob Nelson told IGN that “consistent actions may have an impact in terms of how the world reacts to you and how the narrative plays out,” while chatting about GTA VI‘s big new mechanic. Apparently, throwing trash in a garbage can or feeding one of Leonida’s many critters can help improve Lucia or Jason’s Criminal Profile.

Combat changes

A shootout in Grand Theft Auto 6 Rockstar Games/Take Two

Rockstar has been tight-lipped on what changes it has made to GTA’s gunplay and melee systems. Still, eagle-eyed fans may have spotted a few clues as to how GTA VI is evolving the franchise’s trigger-happy skirmishes. The first major tweak is that you can finally swap between two firearms on the fly, without dipping into a weapon wheel. You can see this as Lucia blasts her way around an outdoor target range at 18:31 of the extended preview, with the bank robber seamlessly swapping between a high-powered rifle and her pistol.

There are other subtle evolutions from GTA V‘s combat model if you squint hard. Guns appear easier and quicker to pick up, as seen when Jason smoothly equips an enemy’s Duke 556 assault rifle during a hectic office firefight toward the end of the trailer. Aiming also appears to be more seamless overall. At various points during the latest trailer both Mr. Duval and Ms. Caminos down goons in extra slippery style — though how much of this is down to the studio using auto-aim during the recorded gameplay footage is tough to tell. Oh, and it looks like you can now wield certain weapons one-handed. Witness Lucia wasting fools at the 09:21 mark as she wields a shotgun in one hand while the other is lugging around a big bag of cash/weapons/narcotics.

Side activities galore

A dirt bike race in Grand Theft Auto 6 Rockstar Games/Take Two

Grand Theft Auto has continually set the bar when it comes to open-world minigames and side activities. Darts! Golf! Pool! Tennis! Triathlons! Blowing all your criminal earnings on Los Santos’ seedy stock market! Though it’s unclear whether GTA V‘s, ahem, “BAWSAQ” exchange is returning to Rockstar’s Miami-inspired follow-up, GTA VI isn’t messing around with new side activities that you’ll likely lose all the hours to.

Throughout the trailer you can catch Lucia and Jason indulging in all sorts of relaxing (or occasionally exhilarating) pastimes. Basketball, dirt bike races, scuba diving, timed target practice challenges, stock car racing, kayaking and backyard wrestling with WWE signature finishing moves can all be spotted at various points. If the standard that GTA V set with its minigames is anything to go by, each of these activities will lean on strong mechanics that make them a pleasure to replay.

There’s also a new minigame that makes carjackings a little more interesting. Whereas Franklin merely had to press Triangle/Y to break into any vehicle scattered across Blaine County, there’s a moment at 06:07 when you can witness Jason initiating a “Slim Jim” minigame that prompts him to use a flat metal tool to enter the car via a right-stick-timed meter. Nelson also told IGN that fancier vehicles with electronic locks require key cloners before you can thieve them (it looks clear you won’t be able to hot-wire every car in GTA 6). And if you skip to around 8 minutes in, these hotly stolen rides will be easier to drive around town, thanks to a new in-game map HUD where buildings now appear in 3D.

Nods to other Rockstar games

Lucia using a bench press in Grand Theft Auto 6 Rockstar Games/Take Two

There are a veritable boatload of sly winks to past Rockstar titles in the GTA VI extended look trailer. Let’s reel through them quickly. A scene where our deadly duo and Brian Heder are out on the water suggests a take on RDR2‘s fishing minigame has returned. Speaking of the drink, there’s an earlier moment where Jason’s reckless driving causes a dude to dangle off a bridge, perhaps hinting at a return of GTA IV‘s random Stranger Encounters. Going back even further in the timeline, a moment where Lucia is going hard on the bench press is a clear nod to GTA: San Andreas‘ muscle-building minigames.

The callbacks keep on coming: RDR2-style face coverings that can be accessed through an item wheel for robberies, and a new animation that sees the lead pair conceal their firearms behind their backs before entering a store. Staying with Arthur Morgan’s Old West quest, the addition of onscreen icons that appear to highlight the duo’s health, wardrobe and vehicle condition will be familiar to Red Dead fans. GTA VI also has in-game binoculars — though peeping at a dude through a window who’s clearly using his VR headset in ultra sleazy fashion is a far cry from Morgan spotting elk on the horizon.

Hardcore GTA V fans will appreciate some returning features, too. There’s a nod to that game’s Lifeinvader social media as an optional livestream feed appears with a click of R3 as Lucia speeds away from the cops with an unwitting hostage hanging out of the boot of her stolen ride. There’s also an in-game TV ad featuring boars and deer frolicking around Leonida’s countryside, suggesting Trevor-style hunting missions are set for a return. More significantly, in the final moments of the trailer, you can see Jason inheriting Michael De Santa’s slow-mo shooting and Max Payne 3 killcam shots. Even more intriguing, GTA VI appears to introduce a new vitals targeting system:  Red points indicate killing blows, while yellow markers around joints seemingly give you the opportunity to non-lethally disarm foes, à la GTA IV.

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