FLUX 3 is Black Forest Labs’ new multimodal model for video, native audio, images, and robotics—and the early examples look genuinely wild. I also dig into Claude Opus 5’s strange ARC-AGI-3 jump, and test it on an open-ended 3D invention prompt. The FLUX demos are not perfect—fast combat still breaks—but the real-world physics, sound, variety, and open-weight roadmap have me more excited than I have been in a while. I have been away for a few weeks after moving, and this is my dive back into the AI swarm.
▼ Link(s) From Today’s Video:
Official FLUX 3 announcement:
Request early Flux 3 Access:
Official Claude Opus 5 announcement:
FLUX 3 features and open-weight plans:
Tanzim — megastructure early-access test:
Umesh — rally-car physics test:
Macbeth — nostalgic 2003 footage:
Justine Moore — realism and multi-shot examples:
Dustin Podell — wax-figure native-audio test:
Christopher Fryant — first-person samurai test:
Umesh — split-screen camera consistency test:
DΞV — multi-scene FLUX 3 compilation:
Wildminder — FLUX 3 example compilation:
MattVidPro Discord:
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0:00 I am finally back
2:28 The giant—and controversial—ARC-AGI-3 jump
4:33 Which frontier model is actually better?
6:40 Quickly trying the new voice workflow in Codex
8:40 FLUX 3 is the bigger story
10:59 Early access, open-weight roadmap, and robotics.
18:38 Where FLUX 3 still breaks
20:46 The split-screen consistency test
21:48 Characters, typography, and audio sync
22:27 The best and weirdest early demos
26:42 Why this model has me so hyped
27:08 Opus 5 finishes the 3D test
28:11 Testing the Cutaway spatial trainer
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